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241. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Minmatar Citizen160812 wrote: Holy crapola a couple devs with balls that will answer questions and admit a few small mistakes like not having a blog out in time??? I don't like the loot spew mechanic but the openness is refreshing. The mini-gam...
- by CCP Bayesian - at 2013.04.29 14:02:00
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242. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Mara Rinn wrote: James Amril-Kesh wrote: Prototype = "stated intent" apparently Why else would you prototype something and introduce that mechanic into the game? Until CCP Bayesian clarified the situation, it appeared to me that they were...
- by CCP Bayesian - at 2013.04.29 13:59:00
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243. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Nicen Jehr wrote: the hate, it burns! Looking forward to trying this out. will our hacking and archeology skills be modified? will we still have to be within 2500m of the cans to open them? will the cans appear on overview? Team Superfriend...
- by CCP Bayesian - at 2013.04.29 13:53:00
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244. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
blink alt, we're definitely looking at the balance of the sites themselves and the spread of them through high->null sec. I'll let our content designer speak to it though. Mara Rinn, there is no intention to move this to mining. This came from...
- by CCP Bayesian - at 2013.04.29 11:25:00
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245. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Mis'tral wrote: So if you are doing solo hacking sites, you can eventually get all the items, providing you are in range, you fly to them or TB them to you? From the descriptions provided thus far, the impression is that you can actually miss a...
- by CCP Bayesian - at 2013.04.29 11:02:00
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246. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
J3ssica Alba wrote: will radar and mag sites still need the codebreaker and analyser mods? because im not sure I saw them on Soundwave's fit ... Yes, we were running with devhacks to just simplfy the demo. There are some new dual use modules...
- by CCP Bayesian - at 2013.04.29 10:55:00
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247. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Yaboo Sux, in hindsight we definitely should have had our devblogs ready to go. Letting people speculate isn't terrible and it's nice to be able to target specific concerns that people have on the forums in addressing a wider audience. This will ...
- by CCP Bayesian - at 2013.04.29 09:44:00
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248. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Brooks Puuntai wrote: CCP Bayesian wrote: exists in EVE interacting with the UI now This isn't a good selling point, since the interaction with the UI is and has always been pretty bad. I do appreciate the time taken to clarify and will...
- by CCP Bayesian - at 2013.04.29 09:36:00
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249. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Hi everyone, thanks for the reams of feedback. We'll be releasing a devblog/devblogs over the next few days detailing exactly whats coming and how it works so you'll have a lot more information in your hands. I'm going to answer a few specific poi...
- by CCP Bayesian - at 2013.04.29 08:59:00
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250. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Indahmawar Fazmarai wrote: Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff. Other is in a humbler way, better fit to the actual resources. Actually there is a thi...
- by CCP Bayesian - at 2013.04.24 15:11:00
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251. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Indahmawar Fazmarai wrote: Well, if i could go to Iceland and talk to you, i would point that turning WiS into a matter of getting the mother of all Jesus features or nothing, rather than take a "small teps" approach, has essentially costed us ...
- by CCP Bayesian - at 2013.04.24 13:30:00
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252. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Flamespar wrote: It would be great if we could some info relating to avatars at fanfest. As a group we have been extraordinarily patient in waiting to be able to explore EVE with our avatars, whether this be in stations or in derelicts, and we ...
- by CCP Bayesian - at 2013.04.24 10:58:00
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253. Snowboarding/skiing at Fanfest (Tuesday) - in Out of Game Events and Gatherings [original thread]
ZOMG group photo, the faces say it all: http://www.facebook.com/photo.php?fbid=10152781938690445
- by CCP Bayesian - at 2013.04.24 10:11:00
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254. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Nope. Everything is well underway for Odyssey and I don't think any teams have slack in their schedules to fit extra stuff in.
- by CCP Bayesian - at 2013.04.23 11:16:00
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255. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Flamespar wrote: CCP Bayesian wrote: As per the OP the stuff we've been working on is all for FiS. More at the talk in question which is going to be streamed out to the rest of the world at 1900 on Saturday according to the schedule. If any...
- by CCP Bayesian - at 2013.04.23 10:18:00
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256. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
As per the OP the stuff we've been working on is all for FiS. More at the talk in question which is going to be streamed out to the rest of the world at 1900 on Saturday according to the schedule. If anyone wants to talk WiS then come find me at ...
- by CCP Bayesian - at 2013.04.22 15:39:00
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257. Snowboarding/skiing at Fanfest (Tuesday) - in Out of Game Events and Gatherings [original thread]
Might be a bit tricky but we should all meet up for a group photo at some point. I'll be up with my car load of developers around 1600. I realise quite a few people are heading up earlier than that. Perhaps if we meet up around 5 at the base of th...
- by CCP Bayesian - at 2013.04.22 12:34:00
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258. Snowboarding/skiing at Fanfest (Tuesday) - in Out of Game Events and Gatherings [original thread]
I have some spare space in my car as well but it might get snaffled by other devs, will let people know when I know. :) I was up there skiing last night with a few other devs and we just got a foot of fresh snow so conditions are awesome. It loo...
- by CCP Bayesian - at 2013.04.18 08:24:00
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259. Snowboarding/skiing at Fanfest (Tuesday) - in Out of Game Events and Gatherings [original thread]
I will be sliding down the hill with grace and style (on my back).
- by CCP Bayesian - at 2013.04.16 14:07:00
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260. Sticky:Dev Blog: Holiday Dev Incursion! - in EVE Information Portal [original thread]
I'm coming out of the CQ for this one!
- by CCP Bayesian - at 2012.12.05 14:38:00
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